According to the blog digitally distributed environments:
- Using the Source Engine, as opposed to more traditional Architectural Software, allows the use of dynamic lighting and a real-time walkthrough of the scene in high resolution. The movie demonstrates the quality of Half Life for visualisation using both a standard walkthrough and half way through a fly-through using the Half Life 'Noclip' option.
Or Space Invaders: The Next Generation, in which you, armed to the teeth, defend 100,000 acres of pristine Colorado wilderness from an architecturally unimaginative suburban housing boom...
(See also City of Sound. With thanks to both Timo Tolonen and Ben Brockert for the tip!)
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